Look, ma, no hands! 1.1
 by Aaron Sommer (Karnag), creator of The Marathon Hotlist

 http://www.herringn.com/personal/aaron/marathon/hotlist.html

A happy mid-sized arena variant. An elevated outer ring, surrounding a central killing ground. In the center of the killing ground, a tower with SPNKRs and TOZTs awaits the first to arrive via the 5-D skybridges from the outer ring. The players get to choose if they want to leap down into the zone and claim a weapon, or run down the long, narrow passage to the Big Guns. 

Teleport pads occupy the corners of the killing ground, sending you to the opposite corner of the outer ring. Sometimes, surprises appear in the recieve booths. Invincible surprises. (an unintentional side-effect of the enclosed booths is that players tend not to hang around them- you never know if someone's in it or not, or if the teleport noise you just hear meant someone left the pad or appeared in the booth.)

Oh, yeah, and the motion sensor ain't all that reliable. Live with it.... or not.

Thanks to Steve Israelson for Pfhorte, Dan Walkowski for Mia (how I made those there-but-not-solid-booths), and Bungie for the best thing to hit computers since the GUI.

Permission to redistribute granted so long as this unaltered document accompanies it. If you modify it in a cool way, send me a copy or tell me where I can get it. =)

Tested on a Centris 610 (040), 6100 (PPC601/NuBus), and 7200 (PPC601/PCI). No crashes.